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HOME > Simulation > Getting Over It
Getting Over It
3.9
Size: Version: 1.9.6
OS/Platform: Android iOS
Developer : Noodlecake

- I made a game for a certain kind of person. To hurt them.

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Screenshots

Getting Over It
Getting Over It
Getting Over It
Getting Over It
Getting Over It
Getting Over It

Editor Reviews

Getting Over It with Bennett Foddy is a 2017 indie game that rapidly gained notoriety for its punishing difficulty and intensely frustrating, yet strangely compelling, gameplay loop. It's a minimalist experience, visually striking in its simplicity: a stark, almost barren landscape rendered in muted earth tones, punctuated only by the occasional floating object and the ever-present silhouette of the player, a man trapped inside a giant pot. The game's core concept revolves around using a single hammer to propel oneself upwards, clinging to the environment with only the pot's handle. This deceptively simple setup belies the immense challenge that awaits the player, a relentless cycle of painstaking progress and devastating setbacks, making it a game less about skillful dexterity and more about perseverance and mental fortitude. The absence of a traditional save system further emphasizes this brutal, unforgiving nature, forcing players to confront the consequences of their every mistake. The game's unique blend of frustration and satisfaction is a crucial element of its design, deliberately pushing players to their limits. Furthermore, the game's quiet, almost meditative soundtrack, counterintuitively, helps to ease the tension during moments of progress, creating a unique atmosphere that blends meditative calm with intense frustration.


The gameplay mechanics are deceptively simple yet incredibly intricate. Players control a man within a large pot, using a single hammer to propel themselves upwards, across a complex and often treacherous landscape. The hammer's physics are unforgiving, requiring precise timing and delicate control to execute even the simplest maneuvers. A single misstep can result in plummeting back down to the bottom, wiping out minutes, even hours, of painstaking progress. Movement is achieved entirely through the hammer, and mastering its subtle nuances is crucial for success. The player must learn to anticipate the hammer's momentum, adjust their position to compensate for imbalances, and maintain careful control to avoid accidental slips. The environment itself plays a crucial role in gameplay, with oddly shaped rocks, precarious ledges, and subtly shifting surfaces presenting numerous challenges. The lack of traditional controls, combined with the game's unforgiving physics, contributes to the game's unique and challenging gameplay loop, making it demanding and, for many, deeply rewarding. This seemingly simple control scheme masks the immense skill required to navigate the game’s increasingly complex obstacles, creating a constant sense of both frustration and accomplishment.


One of Getting Over It's greatest strengths is its ability to evoke such a potent emotional response. The frustrating gameplay loop, while undeniably demanding, is ultimately designed to foster a unique sense of accomplishment upon overcoming each challenge. The game’s minimalist aesthetic, while initially seeming sparse, contributes to a powerful atmosphere of isolation and contemplation, adding to the overall immersive experience. The lack of a traditional save function, while initially infuriating, ultimately forces players to truly engage with the game's challenges and fully embrace the process of learning from their mistakes. The game’s paradoxical nature – simultaneously infuriating and deeply rewarding – is precisely what makes it so memorable and thought-provoking. The feeling of triumph after conquering a particularly difficult section is exceptionally rewarding, leaving a lasting impact on the player, a feeling that far outweighs the frustration endured along the way.


However, Getting Over It’s brutal difficulty can be a significant drawback for many players. The lack of a proper save system can be intensely frustrating, especially after spending considerable time overcoming a difficult obstacle only to fall and lose all progress. The game’s unforgiving nature can lead to feelings of hopelessness and rage, pushing some players to abandon the game entirely. The minimalist nature of the game, while contributing to its unique atmosphere, might also be considered lacking for those seeking a richer visual or narrative experience. The repetitive nature of the gameplay loop, while crucial to the game's design, can also become monotonous for those who don’t fully engage with the game’s philosophical undertones about perseverance and overcoming setbacks. The potential for intense frustration significantly limits the game's accessibility and appeal to a wider audience.


Ultimately, Getting Over It is a game best suited for players who appreciate challenging gameplay, are comfortable with a high level of frustration, and are willing to invest the time and patience required to master its mechanics. Its unique blend of minimalist aesthetics, punishing difficulty, and strangely rewarding gameplay loop makes it a truly unforgettable, if somewhat polarizing, experience. The game is not for the faint of heart, and it's crucial to go in with realistic expectations. If you're seeking a casual gaming experience, this is not the game for you. However, if you’re looking for a game that will test your limits, challenge your perseverance, and leave a lasting impression, then Getting Over It might just be the perfect fit. It’s a game that demands patience, resilience, and a willingness to embrace failure as part of the journey towards success, offering a unique and compelling experience that stays with the player long after the credits roll.

Description

Are you looking for a challenging game that will test your skills and push you to your limits? Look no further than Getting Over It with Bennett Foddy! This punishing climbing game pays homage to the 2002 B-Game classic 'Sexy Hiking' and is sure to provide hours of agony and frustration - but also moments of triumph and reward. With nothing but a hammer and a pot, you must climb an enormous mountain while listening to philosophical observations from Bennett Foddy himself. The gameplay is simple - just move the hammer with your mouse - but mastering the game will take practice and perseverance. Whether you're a seasoned gamer or just looking for a challenge, Getting Over It is the perfect choice for those who want to test their limits and experience new levels of frustration. So why wait? Start climbing today and see if you have what it takes to reach the top of the mountain!

Features

If you are looking for a game that will make you scream in frustration, Getting Over It is the perfect choice. With simple controls that are easy to learn but difficult to master, you will face various challenges as you try to climb the mountain. The game is designed to test your limits and make you try harder even when you want to give up. You will feel a sense of accomplishment when you finally reach the top of the mountain, but until then, be prepared for a lot of agony and frustration. The app is perfect for people who enjoy challenging themselves and pushing beyond their limits.

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